Friday, May 15, 2020

The View Of Conduction Great Critique Sessions - 1100 Words

Here is my reading discussion/reflection journal for this week: Article #1 Goods, Bads, and Dailies: Lessons for Conducting Great Critiques Summary The article discuss about the view of conduction great critiques sessions. Pixar Dailies is one of their techniques use in their meeting â€Å"The Chosen One† where it described â€Å"four of the young magicians perform a five-minute routine and then receive critique from the other kids in the group†(). They are 3 roles player into this techniques: presenter, facilitator, and recorders. Each roles play significant concept of providing affirmative constructive criticism. The feedback is controlled in an affirmative and constructive setting â€Å"Good and Bad†. Pixar Dailies have an interesting set up†¦show more content†¦For me, this is an excellent way of continue brainstorming new technique ideas for designs. As well as continue provide feedback on the design. Article #2 â€Å"Paper in Screen† Prototyping: An Agile Technique to Anticipate the Mobile Experience Summary This article discuss about the prototyping that utilizes paper and mobile technology. It describe an idea of translating paper prototype system into a digital execution. You draw a paper prototype, take high-quality pictures of each prototype, edit the images, and organize them into the task scenarios. Paper prototypes provides a â€Å"quick means for testing basic interactivity that may be essential for specific design decision† (Bolchini 31). Reaction This article provide excellent topic on paper prototype transforming into a â€Å"paper in screen† as well as analyze the three approach of prototype: paper, paper in screen, and high-fidelity. However, I rather like to see the author describe more of a paper prototype rather than focus on mobile device. The â€Å"paper-in-screen† offer unique content of a paper view on a screen, but you can’t do much nonetheless swipe to the next screen. In addition, it doesn’t make any mistakes. In the emotion sections of the paper, I also enjoy reading about the relationship of user experience and design. Visceral level â€Å"is the simplest and most important factor of degree† (Bolchini 31). In other word, the look, feel, and sound of the mobile device is important. Article #3 Parallel Prototyping

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